3D Generalist · 5 years of experience
Rigging, animation, modeling, and
technical 3D pipelines — built to last.
Work
3D Modeling
About
I specialize in rigging and animation — from polished motion cycles to cutscenes and technical visualizations. I work across the full 3D pipeline: high-poly and low-poly modeling, UV unwrapping, retopology, and procedural asset creation with Geometry Nodes.
I actively use AI tools to generate and prepare production-ready 3D assets, and apply Python to automate pipelines — building Blender add-ons and MCP integrations that let teams focus on creative work.
Previously led the 3D direction for a marketplace launch: trained artists, managed quality control, and built automated tooling for asset conversion and preview rendering.
Contact
Open to new projects and collaborations.
Drop me a line — I usually reply within a day.